68 research outputs found

    Labeling Schemes for Bounded Degree Graphs

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    We investigate adjacency labeling schemes for graphs of bounded degree Δ=O(1)\Delta = O(1). In particular, we present an optimal (up to an additive constant) logn+O(1)\log n + O(1) adjacency labeling scheme for bounded degree trees. The latter scheme is derived from a labeling scheme for bounded degree outerplanar graphs. Our results complement a similar bound recently obtained for bounded depth trees [Fraigniaud and Korman, SODA 10], and may provide new insights for closing the long standing gap for adjacency in trees [Alstrup and Rauhe, FOCS 02]. We also provide improved labeling schemes for bounded degree planar graphs. Finally, we use combinatorial number systems and present an improved adjacency labeling schemes for graphs of bounded degree Δ\Delta with (e+1)n<Δn/5(e+1)\sqrt{n} < \Delta \leq n/5

    Spanning Properties of Theta-Theta Graphs

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    We study the spanning properties of Theta-Theta graphs. Similar in spirit with the Yao-Yao graphs, Theta-Theta graphs partition the space around each vertex into a set of k cones, for some fixed integer k > 1, and select at most one edge per cone. The difference is in the way edges are selected. Yao-Yao graphs select an edge of minimum length, whereas Theta-Theta graphs select an edge of minimum orthogonal projection onto the cone bisector. It has been established that the Yao-Yao graphs with parameter k = 6k' have spanning ratio 11.67, for k' >= 6. In this paper we establish a first spanning ratio of 7.827.82 for Theta-Theta graphs, for the same values of kk. We also extend the class of Theta-Theta spanners with parameter 6k', and establish a spanning ratio of 16.7616.76 for k' >= 5. We surmise that these stronger results are mainly due to a tighter analysis in this paper, rather than Theta-Theta being superior to Yao-Yao as a spanner. We also show that the spanning ratio of Theta-Theta graphs decreases to 4.64 as k' increases to 8. These are the first results on the spanning properties of Theta-Theta graphs.Comment: 20 pages, 6 figures, 3 table

    Gabriel Triangulations and Angle-Monotone Graphs: Local Routing and Recognition

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    A geometric graph is angle-monotone if every pair of vertices has a path between them that---after some rotation---is xx- and yy-monotone. Angle-monotone graphs are 2\sqrt 2-spanners and they are increasing-chord graphs. Dehkordi, Frati, and Gudmundsson introduced angle-monotone graphs in 2014 and proved that Gabriel triangulations are angle-monotone graphs. We give a polynomial time algorithm to recognize angle-monotone geometric graphs. We prove that every point set has a plane geometric graph that is generalized angle-monotone---specifically, we prove that the half-θ6\theta_6-graph is generalized angle-monotone. We give a local routing algorithm for Gabriel triangulations that finds a path from any vertex ss to any vertex tt whose length is within 1+21 + \sqrt 2 times the Euclidean distance from ss to tt. Finally, we prove some lower bounds and limits on local routing algorithms on Gabriel triangulations.Comment: Appears in the Proceedings of the 24th International Symposium on Graph Drawing and Network Visualization (GD 2016

    Balanced Schnyder woods for planar triangulations: an experimental study with applications to graph drawing and graph separators

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    In this work we consider balanced Schnyder woods for planar graphs, which are Schnyder woods where the number of incoming edges of each color at each vertex is balanced as much as possible. We provide a simple linear-time heuristic leading to obtain well balanced Schnyder woods in practice. As test applications we consider two important algorithmic problems: the computation of Schnyder drawings and of small cycle separators. While not being able to provide theoretical guarantees, our experimental results (on a wide collection of planar graphs) suggest that the use of balanced Schnyder woods leads to an improvement of the quality of the layout of Schnyder drawings, and provides an efficient tool for computing short and balanced cycle separators.Comment: Appears in the Proceedings of the 27th International Symposium on Graph Drawing and Network Visualization (GD 2019

    Lower bounds on the dilation of plane spanners

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    (I) We exhibit a set of 23 points in the plane that has dilation at least 1.43081.4308, improving the previously best lower bound of 1.41611.4161 for the worst-case dilation of plane spanners. (II) For every integer n13n\geq13, there exists an nn-element point set SS such that the degree 3 dilation of SS denoted by δ0(S,3) equals 1+3=2.7321\delta_0(S,3) \text{ equals } 1+\sqrt{3}=2.7321\ldots in the domain of plane geometric spanners. In the same domain, we show that for every integer n6n\geq6, there exists a an nn-element point set SS such that the degree 4 dilation of SS denoted by δ0(S,4) equals 1+(55)/2=2.1755\delta_0(S,4) \text{ equals } 1 + \sqrt{(5-\sqrt{5})/2}=2.1755\ldots The previous best lower bound of 1.41611.4161 holds for any degree. (III) For every integer n6n\geq6 , there exists an nn-element point set SS such that the stretch factor of the greedy triangulation of SS is at least 2.02682.0268.Comment: Revised definitions in the introduction; 23 pages, 15 figures; 2 table

    Drawing Planar Graphs with Few Geometric Primitives

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    We define the \emph{visual complexity} of a plane graph drawing to be the number of basic geometric objects needed to represent all its edges. In particular, one object may represent multiple edges (e.g., one needs only one line segment to draw a path with an arbitrary number of edges). Let nn denote the number of vertices of a graph. We show that trees can be drawn with 3n/43n/4 straight-line segments on a polynomial grid, and with n/2n/2 straight-line segments on a quasi-polynomial grid. Further, we present an algorithm for drawing planar 3-trees with (8n17)/3(8n-17)/3 segments on an O(n)×O(n2)O(n)\times O(n^2) grid. This algorithm can also be used with a small modification to draw maximal outerplanar graphs with 3n/23n/2 edges on an O(n)×O(n2)O(n)\times O(n^2) grid. We also study the problem of drawing maximal planar graphs with circular arcs and provide an algorithm to draw such graphs using only (5n11)/3(5n - 11)/3 arcs. This is significantly smaller than the lower bound of 2n2n for line segments for a nontrivial graph class.Comment: Appeared at Proc. 43rd International Workshop on Graph-Theoretic Concepts in Computer Science (WG 2017

    Nearest Neighbor Connectivity in Two-Dimensional Multihop MANETs

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    A Mobile Ad Hoc Network (MANET) is characterized to be a network with free, cooperative, and dynamic nodes, self-organized in a random topology, without any kind of infrastructure, where the communication between two nodes usually occurs using multihop paths. The number of hops used in the multihop path is an important metric for the design and performance analysis of routing protocols in MANETs. In this paper, we derive the probability distribution of the hop count of a multihop path between a source node and a destination node, fixed at a known distance from each other, and when a fixed number of nodes are uniformly distributed in a region of interest. This distribution is obtained by the Poisson randomization method. To obtain the multihop path, we propose a novel routing model in which the nearest distance routing protocol (NR) is analyzed. Numerical results are obtained to evaluate the performance of the NR

    Contact Representations of Graphs in 3D

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    We study contact representations of graphs in which vertices are represented by axis-aligned polyhedra in 3D and edges are realized by non-zero area common boundaries between corresponding polyhedra. We show that for every 3-connected planar graph, there exists a simultaneous representation of the graph and its dual with 3D boxes. We give a linear-time algorithm for constructing such a representation. This result extends the existing primal-dual contact representations of planar graphs in 2D using circles and triangles. While contact graphs in 2D directly correspond to planar graphs, we next study representations of non-planar graphs in 3D. In particular we consider representations of optimal 1-planar graphs. A graph is 1-planar if there exists a drawing in the plane where each edge is crossed at most once, and an optimal n-vertex 1-planar graph has the maximum (4n - 8) number of edges. We describe a linear-time algorithm for representing optimal 1-planar graphs without separating 4-cycles with 3D boxes. However, not every optimal 1-planar graph admits a representation with boxes. Hence, we consider contact representations with the next simplest axis-aligned 3D object, L-shaped polyhedra. We provide a quadratic-time algorithm for representing optimal 1-planar graph with L-shaped polyhedra
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